Zombie Update 1

I’ve decided to start sharing change logs! This is just a compilation of the most recent notable changes. I’ll make proper full change logs that detail every single thing in the future once its released. For now, though, you only need the essentials! The current goal right now (and probably for the foreseeable future) is to get a basic zombie apocalypse simulator up and running. I’ll add the fancy stuff once the foundation is up!

  • Zombies now chase survivors. They’re not very good at navigating complex spaces as expected. Move intelligently and you can lose them!
  • Zombies randomly lose interest in targets they cant detect anymore. Leave their line of sight and they’ll eventually stop following you.
  • Zombies have better pathfinding now that results in them surrounding targets. Move carefully or you’ll find yourself in the middle of a horde.
  • Zombies can now attack and kill survivors.
  • Survivors will rise as a zombie after a few turns if killed by one.
  • Zombies eat fresh corpses and most will ravenously swarm it.
  • Zombies will ignore most distractions while eating. Take advantage of this to escape or alternately put a few easy zombies into the ground. Or, if you’re a real meanie, kill someone to really distract them with a fresh meal.
  • Zombies use rects for target selection instead of fov calculations. This is less realistic but dramatically more performance friendly.
  • Improved tile drawing speed by only processing the bare minimum. This means only tiles that are both visible and within the camera viewport.
  • The game now starts with no zombies. Instead, a few survivors begin as infected. They randomly succumb after a few turns and turn into zombies.
  • More survivors spawn at a random location if there’s too few of them.
  • If there’s no zombies left then a few random survivors are artificiality infected to give the apocalypse a reboot.
  • I added a zombie spawn limit since it was getting to a ridiculous point where almost every single tile was filled with them in really long games.
  • Greyops random event has been added. They’re a squad of elite zombie slaying special forces that enter from a random map edge and carve a path of destruction to random waypoints. They prioritize zombies but will engage survivors that get too close. They have some special anti zombie items and high end military gear.